This game takes students on an interactive journey where they initially choose up to three career paths to follow, they then decide on a job followed by a university and course where they can accept their ‘offers’ and finally, they see how their ‘life might play out’ by considering earnings and living costs.
At the start of the game, students can choose from many different industries some of which include: business, architecture, media, science, health, government, tech, retail, agriculture & environment. After selecting an industry and a career path, students will be able to see further details about the specific sector. They will then be shown a number of jobs that are available as well as the salary range and the skills needed for the job. Users can also see the educational requirements in the right hand corner – for example, whether the job requires a bachelor’s or postgraduate degree and if certain subjects should be taken. When confirming their choice, it goes into the ‘bank’ on the left hand side of the page. Students can select three jobs in any industries to compare.
The next stage of the game illustrates how the students will attain their desired job by giving them a choice between their education options – whether they are taking A-levels or an Apprenticeship. If studying an apprenticeship, students can pick an apprenticeship in a certain subject and the app calculates the salary one year and three years’ post-apprenticeship, followed by the jobs that are available after undertaking that particular apprenticeship. For the A-level option, students select their subjects and grades (or predicted grades if they are younger). The game generates subject options the student can take at university depending on their predictions or grades. Included in the description of the courses is the average salary earnings one year and five years after graduation. When students choose a subject, they are shown a selection of universities and they can select five courses/universities to save on the game. The game also predicts the students’ chance of success or acceptance (out of 10) comparing their grades to previous students and the level of competition at each university. Users can view the different universities that offer related degree subjects and courses, as well as the predicted annual salary boost and the most popular courses. Students will then ‘accept’ an offer from a university and the game will display possible career paths if the student decides to study that particular subject.
After picking a job, students are directed to a lifestyle dial which calculates living costs after graduation. The game calculates how much money users will spend monthly and how much they will be able to save based on their lifestyle choices relating to food, travel, housing, entertainment, clothes, travel etc. Students are then granted promotions over time within their job field and therefore, they are able to see the opportunities for progression and career advancement.
These two apps are good tools for students to use in accompaniment with the careers and university advice that you and your colleagues already provide students with. It is important to note that these apps were not intended to replace the more personal advice and first-hand teacher support that is offered to students. We hope that your students have fun experimenting with the apps and they help students find out about all of the different possibilities available for their exciting futures!